Selasa, 12 Maret 2013

[U787.Ebook] Ebook Free 3D Game Textures: Create Professional Game Art Using Photoshop, by Luke Ahearn

Ebook Free 3D Game Textures: Create Professional Game Art Using Photoshop, by Luke Ahearn

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3D Game Textures: Create Professional Game Art Using Photoshop, by Luke Ahearn

3D Game Textures: Create Professional Game Art Using Photoshop, by Luke Ahearn



3D Game Textures: Create Professional Game Art Using Photoshop, by Luke Ahearn

Ebook Free 3D Game Textures: Create Professional Game Art Using Photoshop, by Luke Ahearn

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3D Game Textures: Create Professional Game Art Using Photoshop, by Luke Ahearn

A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment).  You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch.

Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. 

The companion website includes: demo versions of relevant software; resource images; all images from the book.

  • Sales Rank: #1041541 in Books
  • Published on: 2011-10-19
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.60" h x 1.00" w x 7.40" l, 2.35 pounds
  • Binding: Paperback
  • 432 pages

Review

"Game development is blooming. Many books have been written, more information is available online, and colleges are offering courses, or even degrees, in game development. This book is for game developers, architects, simulation developers, web designers, and anyone who needs to create 2D imagery for a 3D computer application. This new edition explores the interaction of shaders and textures for an entire scene or for one object and expand your digital art skill-set. Learn to create a stone surface in Photoshop and to make this stone shine like it is wet or moss-covered, highlight texture that have depth, surface, and dimensions, and much more."--NeoPopRealism Journal

About the Author
Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.

Most helpful customer reviews

21 of 22 people found the following review helpful.
Good subject matter but missing things*
By Todd C. Steen
First the good.

The book does a good job of giving you a backround of the texture history and progression. It also gives you a lot of tips and tricks, explained plainly. It also provides step by step instructions on how to do many things that professionals rely on. Overall, it is a well thought out with lots of good information on a professional level.

The bad.

Since this is a third edition it makes use of the previous 2 editions and some of the material. Unfortunately it requires use of files that were on a disk from previous editions. There is no CD with this book so several of the exercises and files cannot be followed. There are worthwhile excercises you can do without the files, but it does diminish the value of the book significantly. Until the publisher puts these files online for the users, I can't recommend this version of the book. Very disappointing.

Edit:

I contacted the publisher and they said that a CD does not come with it. Even though the book makes numerous mentions and has tutorials to follow. They also said I should send them all the page numbers with references to a CD so they can delete them. (I thought that is what an editor is supposed to do.)

Do yourself a favor and purchase a different edition so you can get the files or try and and an alternative means of getting the files.

Edit:

Author has since moved downloads to website so you can now access file. In this case it is certainly a worthwhile purchase.

2 of 2 people found the following review helpful.
Save yourself a lot of wasted time...
By GREG P
I have been scouring the Internet for texturing tutorials for over a year, now, after reading this awesome book, I think I just saved myself hours and hours of wasted time looking for tips and tricks.
It answered many questions I had, as well as revealing basic fundamentals that I had missed before, which was why I was struggling. Already my texturing has advanced 200% in 1 week!
I am actually using GIMP Paint-studio 2.8, which I know quite well, so that also is a good recommendation that I can use different software and get the same or similar result.
Truly, this is where you should start if you want to learn texture creation for games!
(Although I should point out if you use Gimp or other software than Photoshop, the filters are not named exactly the same, but all the techniques are gone over pretty extensively, so you can figure out how to do it, and you will need to develop your own technique to get the same end result. But it is a good way to learn Texturing.)

1 of 1 people found the following review helpful.
which is disappointing because it came highly recommended. Some of the techniques are outdated
By SuperDave
An ok book for an absolute clueless beginner, but limited real value to anyone whos been in the industry on the artistic side for a while, which is disappointing because it came highly recommended. Some of the techniques are outdated, and only suited to low-fi non-HD graphics, defiantly not suited for next gen development. Its decent at what it does though, so if your clueless about graphics for games, or want to learn some nifty photoshop techniques that you can probably find on youtube for free anyway, go ahead and grab it for the bookshelf!

See all 68 customer reviews...

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